Plans and pricing

Choose which of these options fits your business profile and game-based learning needs.

For your employees

Subscription plans to support organizational development within corporations are determined
by the number of learners and level of support.

Silver

Starting at 50 learners

  • Basic service
  • Checkpoint meeting 2x/year
  • Business review 2x/year

Access to the:

  • Campus, Editor, and Admin

Contact us

Gold

Starting at 1,000 learners

  • Customer Success Manager
  • Checkpoint meeting 4x/year
  • Business review 4x/year
  • Training program launch plan

Integrations:

  • SSO

Access to the:

  • Campus, Editor, and Admin

Contact us

Platinum

Starting at 15,000 learners

  • Senior Customer Succes Manager
  • Unlimited checkpoint meetings
  • Business review 6x/year
  • Customized training program plan

Integrations:

  • SSO
  • Reporting

Access to the:

  • Campus, Editor, and Admin

Contact us

Compare all the benefits Gamelearn's subscription plans have to offer and select the one that best fits your needs.

Trusted by 5.000+ happy clients worldwide

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Frequently asked questions

Gamelearn’s subscription model is a system that is based on the number of learners who have access to the Gamelearn platform—what we call “seats.” Each learner has one unique and non-shareable username that corresponds to their corporate email address. Purchasing “seats” in bulk reduces the price per learner.

Once you’re a Gamelearn client, there’s always the option to upgrade your plan to add more learners. If you’d like to upgrade, get in touch with our Customer Success team. They will be happy to review your current subscription plan and go over all the options to select the one that fits your needs.

The subscription model gives you access to all three modules on Gamelearn’s platform: the Campus, the Editor, and the Admin. You will have access to Gamelearn’s entire catalog of off-the-shelf serious games that you can make available to learners on the Campus.

What our clients say about us

“It’s the fine blend of all the elements of game-based learning that makes the Gamelearn serious games impactful. Both on the learner’s experience and development.”

Natasa Basic
Group Talent Development

“Students loved the soft skills. They walked away knowing more about themselves as leaders, about their abilities, strengths, and weaknesses, and that is priceless.”

Dina Samora
Director, Organizational Leadership

“I think what Gamelearn offers is a platform that’s suitable for everybody, even if you’ve never experienced any kind of e-learning or gamification before. It’s so easy to access.”

James Emanuel
Global L&D Lead Manager

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