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Maximize your employee potential with video games
Turn your corporate training efforts into a fun, interactive experience that will help you improve staff motivation and retention.

Trusted by 5,000+ happy clients worldwide
What do we offer?
Our game-based learning formula
Discover what makes it successful.
And why students keep coming back to play.
Attract users with applicable, quality content
97% of professionals found the courses to be applicable in their jobs
Engage your learners with gamification and storytelling
4x more hours spent developing skills
Teach through simulations and personalized feedback
99% of professionals say their skills improved after completing a course
More than 60 training video games at your disposal
Discover our course catalog.

Sustainability and the SDGs
Terra 1
Terra 1
Sustainability and the SDGs
Synopsis
Lelia is a photographer specializing in capturing joyful moments and celebrations. Ori is a young man who wants to raise awareness for sustainable development and sustainability goals. The two meet on a sailboat on their way to Maelina Island, marking the beginning of a shared journey towards the same place: a respect for the planet, people, prosperity, peace, and alliances. This is Terra. Will you join us?
Objectives
- Understand the impact of the five pillars of the 2030 Agenda (planet, people, prosperity, peace, and partnership) for sustainable development.
- Identify threats to sustainable development.
- Recognize the Sustainable Development Goals associated with each pillar of the 2030 Agenda.
Course material
- 3 lessons
- 10 case studies
- Every bit helps. Help protect the planet!

Profit from your network
Link 4
Link 4
Profit from your network
Synopsis
Kevin Carter wants Leo Ruiz, the painter he represents, to exhibit his work at a biennial art exhibition. To achieve this, Kevin needs to learn how to formulate requests and anticipate possible responses. Will Kevin be able to profit from his networking?
Objectives
- Learn how to react to rejection or acceptance of your request without jeopardizing your relationships or goals.
- Experience situations where you need to make requests to your contacts.
- Practice how to react to a response to a request.
Course material
- 2 lessons
- 4 case studies
- If opportunity doesn’t knock, build a door

Strengthen your network
Link 3
Link 3
Strengthen your network
Synopsis
Natalia Villalobos lands in a new country to take on the position of Head of Culture and Inclusion at a foundation. With the help of artificial intelligence, she must expand and maintain her network of contacts. But not just that: her professional purpose is to develop a strategy that helps the organization gain visibility.
Objectives
- Learn and put into practice networking strategies when meeting someone for the first time.
- Understand the fundamental steps necessary to maintain your network.
- Learn the simple actions you can take to nurture relationships with people in your network.
Course material
- X lessons
- X case studies
- If you want to go fast, go alone. If you want to go far, go together!

Get to know your network
Link 2
Link 2
Get to know your network
Synopsis
Inés needs funding for an artistic community project designed to ease social conflicts. To get the financial support she needs, she turns to Julio, an eccentric guru who shows her how to analyze and make efficient use of her networks. Will Julio be able to help her get the financing she needs for her project?
Objectives
- Learn the essential steps to analyzing your network.
- Discover the networking tactics that will enhance your relationships and help you achieve your goals.
- Practice different networking strategies to strengthen your working relationships.
Course material
- 2 lessons
- 4 case studies
- Coming together is the beginning. Keeping together is progress. Working together is success.

Build your personal brand
Link 1
Link 1
Build your personal brand
Synopsis
Leo Ruiz is a hyperrealist painter who has neglected his personal brand. After messing up an interview with a reputable art agent, he comes to realize the importance of creating and maintaining a solid brand of his own. As he works towards this, a new job opportunity arises. But will he be able to take advantage of it this time?
Objectives
- Define your own brand objective by analyzing key aspects.
- Learn the basic steps to optimizing your content.
- Discover the fundamental elements for building a solid image.
Course material
- 2 lessons
- 4 case studies
- Leave a lasting impression on others.

Prevention of sexual harassment
Safe
Safe
Prevention of sexual harassment
Synopsis
Megan begins Workplace Sexual Harassment Prevention training to become an auditor at her new job. As the course progresses, she also finds the courage to reveal a secret she’s long held related to the subject.
Objectives
- Learn and understand the different forms of sexual harassment.
- Identify and analyze sexual harassment in a professional setting.
- Learn the recommended steps if you’re a victim or witness of sexual harassment.
Course material
- 3 lessons
- 9 practical exercises
- STOP harassment
What do our clients think?
FAQ
All that’s required is an internet connection and a web browser to play from.
Of course. Gamelearn’s video games are developed to be played on either computer, tablet, or mobile.
Yes, all the lessons and other material can be downloaded as a PDF from inside each training video game.
No, because there are several ways to access the games: directly on the Gamelearn platform, on an LMS after it’s been integrated, using a hybrid SCORM, or even via a QR code.
Yes, after completing a course, you will receive a certificate signed and endorsed by Gamelearn.
Yes, at the end of a course on the Gamelearn Campus, students will be able to see their results and where they land on the leaderboard compared to other students in the same group.
Of course! This is exactly what the Admin section of the Gamelearn platform is for. It also allows you to download reports with the indicators you choose, like ones based on the Kirkpatrick model, for instance, thanks to the surveys contained in each of the catalog’s games.
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