What is gamification?

What is gamification?

Gamification is the use of game mechanics and game design techniques in non-game contexts. Mechanics are the various actions, behaviors and control mechanisms given to the player within a game context.

The mechanics support overall gameplay dynamics. Examples of game mechanics are:

  • Improve your score
  • Discover something
  • Receive a prize

Finally, the main purpose of gamification is to create fun experiences in order to motivate to learn. Gamification can be used in a varity of environments such as:

  • Loyalty Programs, where you have to sum points that can be used for a final reward
  • Social Media, like Foursquare
  • Company productivity plans, where results are shown in a dynamic way

However, application of gamification in corporate training is especially interesting. Gamification has become a frequent term in the e-learning industry due to its huge didactic benefits:

  • It creates engagement. Engagement occurs when personal efforts are rewarded and the rewards arouse positive emotions
  • It overcomes the natural rejection that humans feel when carrying out boring and repetitive processes. Game elements make more attractive contents and learning
  • It motivates employees in the learning process -It enhances memorization and retention. The constant stimulus and rewards holds the students´ attention which enhances content retention.

Gamification is just one of the elements used by Gamelearn in its serious games, soon we will introduce other concepts that will help you to understand the advantages of Gamelearn’s serious games.

Free Ebooks & Whitepapers

Free ebook

30 infallible strategies to improve the "engagement" of your training

Free ebook

The foolproof checklist for designing a training program that works

Free ebook

16 infallible techniques to train and manage Millenials

Free ebook

How to successfully implement a game-based learning program
Gamelearn is the world leader in the development of video games for corporate training. With more than 10 years of experience, it has become the benchmark for game-based learning and the foremost trend within the L&D sector.

Leave a Reply

Your email address will not be published. Required fields are marked *