Mars: Customizable serious game for your training initiatives and internal communications
Triskelion: Serious Game on Time Management and Personal Productivity
Merchants: Serious Game on Negotiation and Conflict Resolution
“Through game-based learning, we have achieved excellent results, which is what we have always sought to do in two complex areas such as productivity and ‘engagement’ of the employee.”
“The response to the course has been very positive, to the point where we have identified cases in which the employee has invested time of his private life to complete the training.”
“We had a gentleman that used Gamelearn for the first time this year and said that it was the best training in 19 years he had ever received in our company. It’s pretty sweet.”
“You may think that a solution like this one has an extra cost because it adds value and benefits, but we have experienced a cost reduction in training of a 58%.”
“From the point of view of effectiveness and efficiency, the training experience is extraordinary.”
“We can provide something both fun and modern to adventure a litle further into the digital era, instead of just offering a classroom training.”
“This initiative has engaged our employees and it has really proven to be attractive to them; that is why it has been a success.”
“Competing and playing bring out the best in you. And by bringing out the best in you, you assimilate the information better and then you use it in your day-to-day work.”
“The training experience is spectacular. I have seen it change behaviors and conducts within my company.”
“Gamelearn has the value of other e-learning platforms, but with added elements of competition among players, engagement and personalized feedback. Overall, it is an enhanced version of these e-learning platforms.”
“People enjoyed it. While you're having fun, you're also unconsciously soaking in what you're reading and the tools that the game is giving you. We covered a lot of ground in just a short period of time.”
"Training nowadays, in the digital age, requires innovation. Not just innovation for its own sake, but with a goal in mind. And games work. Working with Gamelearn for the past six years has brought us many things, and we want this to continue."
"Gamification provides a better way to capture the attention of students, particularly for the more boring aspects of the training."