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Serious games and gamification Blog

Companies doing employer branding right

Companies doing employer branding right

21/04/2021
Gamelearn Team

Most companies focus on investing their time and money into providing an eye-catching product or service to attract and retain potential customers. To do this they listen to the needs of their target audience, carry out pre-launch tests of new…

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Why aren’t we getting the corporate training we expect?

Why aren’t we getting the corporate training we expect?

From the time of our birth, human beings are learning constantly. Throughout our lives, we encounter a variety of learning formats that can make the process easier or more difficult. The key is to combine the tools we have at…

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6 reasons why wellness programs in the workplace are beneficial

6 reasons why wellness programs in the workplace are beneficial

There are few better ways to show your concern for your staff members’ mental and physical wellbeing than to implement a comprehensive wellness program in the workplace. Well-designed programs aim to give employees the resources they need to improve their…

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Game-based learning and traditional online training face off at the gamified event Learning Wars 2021

Game-based learning and traditional online training face off at the gamified event Learning Wars 2021

This past March 4, Gamelearn organized an interactive online event to present some of the highlights from its recent report Contradictions of Corporate Training 2021, and it did so in an exciting, fresh way — as a video game. The…

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What online corporate training will look like in 2021

What online corporate training will look like in 2021

09/03/2021
Gamelearn Team

In recent years, corporate training has become a crucial factor in the success of many companies. HR and L&D departments from all industries have come to recognize how closely tied quality training is to results, and this shows at all…

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What HR investments in 2020 can tell us about the trends for 2021

What HR investments in 2020 can tell us about the trends for 2021

02/03/2021
Gamelearn Team

An organization’s Human Resources department is a vital part of its strategic functioning. In recent years, many new developments have emerged in business, and it’s HR professionals who’ve been tasked with adapting to these changes on a large scale. Although…

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Online Training takes the business world by storm

Online Training takes the business world by storm

Whether we’re ready for it or not, digital transformation has become a deciding factor in the long-term success of many companies and organizations. In the corporate sector, this transformation has only been accelerated by COVID-19, which has thrust online formats…

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Colorado State University Global implements game-based learning to engage students

Colorado State University Global implements game-based learning to engage students

CSU Global is a 100% online nonprofit state school that is fully accredited by the Higher Learning Commission. This university teaches undergraduate and graduate courses and issues online degrees and certificates. They’re focused on what they call “the modern learner”,…

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How to design e-learning content that actually works

How to design e-learning content that actually works

12/01/2021
Gamelearn Team

With teleworking on the rise and facing an ever-increasing reliance on the internet for basic job functions, more and more organizations are moving towards e-learning to train their employees and clients. However, despite the comfort and flexibility that online courses…

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Online vs traditional education: what you need to know

Online vs traditional education: what you need to know

Online education has become quite popular in the past few years, and schools, as well as companies worldwide, are increasingly relying on online platforms to provide educational training, resources, and instruction to their students. As an alternative to traditional classrooms,…

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4 key differences between gamification and serious gaming in e-learning

4 key differences between gamification and serious gaming in e-learning

24/11/2020
Michael Dehoyos

E-learning has evolved to the point where games are being used to engage online learners, as well as motivate them to succeed and, eventually, see their full potential. With that said, there are two types of gaming in e-learning: gamification and…

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Bimbo, PepsiCo, and Bayer discuss game-based learning and tackling current challenges

Bimbo, PepsiCo, and Bayer discuss game-based learning and tackling current challenges

In recent weeks, in the wake of their Annual Event last month, Gamelearn has put on a series of free webinars to help professionals to stay up to date in the world of corporate training. Over the past week, they…

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Training your team with an LMS platform

Training your team with an LMS platform

12/11/2020
Gamelearn Team

In the midst of a current online boom, more and more companies are embracing cloud-based LMS platforms, which help them keep distance learning efforts humming along smoothly. These Learning Management Systems allow companies to create constructive and positive learning spaces…

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The Editor: a serious game on learning how to create your own video games

The Editor: a serious game on learning how to create your own video games

Do you want to turn your training content into fun, exciting video games? It’s not as hard as it may seem. “The Editor” is the serious game that walks you through the entire process. Creating custom training video games has…

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How gamified e-learning can help during COVID

How gamified e-learning can help during COVID

Covid-19 has, in the space of only a few months, changed all of our lives – and its impact on job markets and economies the world over is only just beginning. Fortunately, there’s a positive takeaway to all of this:…

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Using serious games to transform your business in 2020 

Using serious games to transform your business in 2020 

Right now, either by choice or by force, many companies have kicked their digital transformation into high gear as a result of the Coronavirus and its subsequent safety regulations. The “new normal” unfortunately isn’t going anywhere anytime soon, so companies…

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What rugby can teach us about leadership

What rugby can teach us about leadership

23/10/2020
Gamelearn Team

Juan Tinoco has had a long career in team leadership and talent development, but also a lifelong passion for rugby, which gives him a varied and unique perspective on this part of his job. Even though the two things (rugby and…

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How to improve team communication when it doesn’t seem like there’s anything to improve

How to improve team communication when it doesn’t seem like there’s anything to improve

Are you trying to build a company with flawless communication and superior teamwork? We bet you are because everyone’s trying to do the same, but not everyone is equally successful at it. According to a recent report, a staggering 74%…

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Gamelearn Annual Event 2020: a revolution in corporate training

Gamelearn Annual Event 2020: a revolution in corporate training

On October 15, Gamelearn launched the Editor, their brand new authoring tool poised to turn the page on how we use video games for corporate training. More than 1,200 people on social media attended the live event, which was packed…

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Gamelearn presents the Editor, a new authoring tool poised to revolutionize the training sector

Gamelearn presents the Editor, a new authoring tool poised to revolutionize the training sector

Tapping into their 15 years of experience in using video games for corporate training, Gamelearn will be launching their new tool, the Editor, this October 15 at their 2020 Annual Event.  This year, Gamelearn’s co-founder and CEO Ibrahim Jabary will…

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