Crypto is a dynamic serious game about cybersecurity, set in a biotechnology research company in London. Students become Alex Lee, a security analyst and private detective whose mission is to infiltrate the company and detect its security holes. To achieve this, Alex must interact with the peculiar and diverse staff working in the company. In doing so, she will discover common mistakes often made in relation to IT security, which are then used by cybercriminals to access and steal valuable confidential information.
Crypto is a fun graphic adventure that mixes puzzles, point & click exploratory elements, and an exciting narrative adventure. Students must find, analyze, and exploit corporate cybersecurity holes throughout the five levels of the videogame eventually leading to the most unexpected of endings.
Crypto is geared for anyone using electronic devices such as computers, tablets, or mobile phones and has little to no knowledge of cybersecurity. Those working with personal or corporate information on internal or external networks will find this course useful.
Crypto’s training objective is to raise user awareness of the common errors and bad practices associated with computer security. Both personal and corporate IT issues are discussed as well as errors that can lead to compromising valuable data and confidential information.
The videogame has five levels, and Alex, the main character, will have one goal per level, which is equivalent to one virtual day. Every day, the player will perform several actions associated with situations built around the plot.
Each level/day will go deeper into two learning topics, which are structured as follows:
“We have experienced a cost reduction in training of a 58%.”
“From the point of view of effectiveness and efficiency, the training experience is extraordinary.”
“Through game-based learning, we have achieved excellent results, which is what we have always sought to do in two complex areas such as productivity and ‘engagement’ of the employee.”