Echo is a serious game about coaching in which students assume the role of a prestigious coach tasked with assisting an important public figure to effectively implement a global strategy to eliminate plastic from our oceans.
Through three simulated coaching sessions, students must utililize their skills and abilities to make sure their coachee defines their objectives, analyzes the reality of the situation, explores alternatives, and designs an action plan. There are many obstacles to overcome and barriers to break through along the way, but if students are able to leave their mark on the coachee, their mark will be left on the world!
A learning program built around the game-based learning methodology:
Through coaching sessions within the game, students acquire a deep understanding of the abilities necessary to perform in real-life coaching scenarios. Students must choose between tactics such as empathy, assertive communication, and neutrality to achieve their goal.
At the same time, they must effectively put into practice the use of open-ended questions in order to expend and develop the self-awareness of their trainee.
Echo reinforces the following skills and abilities:
“We have experienced a cost reduction in training of a 58%.”
“From the point of view of effectiveness and efficiency, the training experience is extraordinary.”
“Through game-based learning, we have achieved excellent results, which is what we have always sought to do in two complex areas such as productivity and ‘engagement’ of the employee.”