The world’s largest awards program dedicated to education technology, The EdTech Awards from EdTech Digest, recognizes outstanding contributions in transforming education through technology to enrich the lives of learners everywhere. This year, Gamelearn’s authoring tool, the Editor, has been chosen among the finalists, in the Simulation Solution section of the Cool Tools category.
The Editor allows anyone to create quality video games for any purpose, including training, without any technical programming knowledge. It has been up and running since 2020, when the CEO of Gamelearn, Ibrahim Jabary, presented it at the company’s annual event.
What can the Editor do for you that other tools can’t?
The Editor is the first authoring tool on the market that lets you:
- Turn your course material into quality video games for training or any other purpose without having to write a single line of code.
- Create customized video games with the content you consider useful.
- Give access to the video games you design to your own employees or clients.
The Editor allows you to expand your catalog of training material while embracing an innovative format proven to generate higher user engagement. Another benefit is the ability to sell courses developed with the Editor. This is a great option for companies that want to scale their business model and bolster revenue.
Honoring the best and brightest people, products, and groups working in EdTech
The EdTech Awards were established in 2010 to recognize, acknowledge, and celebrate the most exceptional innovators, leaders, and trendsetters in education technology. Since then, they’ve shined a spotlight on cool tools, inspiring leaders, and innovative trendsetters across the K-12, Higher Education, and Skills and Workforce sectors.
Past winners include Adobe, Claned, Soundtrap, Blackboard, Discovery Education, DreamBox, Edthena, Promethean, Scholastic, SMART Technologies, zSpace, and more. This year’s finalists and winners were narrowed down from a larger field and judged based on various criteria, including pedagogical workability, efficacy and results, support, clarity, value, and potential.
“It’s far from perfect—but across K-12, higher education, and workforce learning sectors—an accelerated digital transformation has led to hybrid schools, rapidly changing post-secondary models, and an increasingly remote-based workforce,” Rivero said. “The world has truly changed—and we will never be the same again.”