Effective Corporate Training: The Positive Effects of Video Games (Infographic)

Effective Corporate Training: The Positive Effects of Video Games (Infographic)

the effective of video games in corporate training


As ASTD explains in this research (Playing to Win: Gamification and Serious Games in Organizational Learning), 25% of organizations currently use gamification in learning, and 20% of them use serious games. This study looks at 551 business and learning professonals representing organizations of varying sizes and geographic locations.

Also, a training through video games is able to overcome the big problems of e-learning, improving employee engagement. 99% of our students recommend the game-based learning methodology and 99% of them consider it applicable in the workplace.

Learning while you are having fun playing a video game is possible, is real and it works. That is supported by the scientific report done by the Federation of American Scientists. As this report explains, the game:

  • Increases task completion by a 300%,
  • improves retention of what is learned by a 90%,
  • increases students’ confidence by a 20% and
  • increases students’ conceptual knowledge by a 20%.

The future of Training

The Global Market for Game-based Learning report (Ambient Insight) says that Game-based learning has the highest growth rate out of all the seven learning technology products tracked (e-learning, reference-ware, collaboration, simulation-based, cognitive and mobile learning).

There are many models and methodologies with proven effectiveness in training for companies: e-learning, blended, rapid-learning, simulators… But none of them achieve the results that video games do when it comes to training employees in a company.

We invite you to gain a better insight into our corporate training through Serious Games:
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But, what is a Serious Game? Discover it now:

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How to successfully implement a game-based learning program
Gamelearn is the world leader in the development of video games for corporate training. With more than 10 years of experience, it has become the benchmark for game-based learning and the foremost trend within the L&D sector.

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James justin says:

Best info graphic to understand about effect of video game.