“I think what Gamelearn offers is a platform that is suitable for everybody, even if you’ve never experienced any kind of elearning before, or if you’ve never experienced gamification. It’s so easy to access.”
“Through game-based learning, we have achieved excellent results, which is what we have always sought to do in two complex areas such as productivity and ‘engagement’ of the employee.”
“The response to the course has been very positive, to the point where we have identified cases in which the employee has invested time of his private life to complete the training.”
“The feedback has been overwhelmingly positive. The vast majority of our learners were really engaged with the program.”
"It really felt like you were watching something from Disney or Pixar and the implementation on our part was so easy. Actually, everybody learnt something fun."
“You may think that a solution like this one has an extra cost because it adds value and benefits, but we have experienced a cost reduction in training of a 58%.”
“We can provide something both fun and modern to adventure a litle further into the digital era, instead of just offering a classroom training.”
“This initiative has engaged our employees and it has really proven to be attractive to them; that is why it has been a success.”
“Competing and playing bring out the best in you. And by bringing out the best in you, you assimilate the information better and then you use it in your day-to-day work.”
“Gamelearn has the value of other e-learning platforms, but with added elements of competition among players, engagement and personalized feedback. Overall, it is an enhanced version of these e-learning platforms.”
"It makes the employee to come to training instead of the training to be imposed on the employee."
"The video game makes it easy for employees to bring what they learn directly to their jobs. They almost immediately see it in their day-to-day and it helps them change the way they do things."
"The product, characters, scenarios… we loved everything. It was a revolution. The training had a clear before and after."
"We've been able to instill an identification with our brand in our new hires. Thanks to ADA, all departments throughout our entire organization were involved in onboarding."
"Working with Gamelearn enabled us to overcome the challenge we faced in having a geographically dispersed workforce and move forward in the digital transformation of the department and company."
“People enjoyed it. While you're having fun, you're also unconsciously soaking in what you're reading and the tools that the game is giving you. We covered a lot of ground in just a short period of time.”
"Gamification provides a better way to capture the attention of students, particularly for the more boring aspects of the training."
“Innovative and addictive! The best way to get motivated in completing the course.”
“I recommend and encourage other companies to do the course; it is a great investment for employee development.”
“Merchants will allow us a return on investment because of better deals with customers.”
“It was an exceptional experience for me. Outstanding. You should ask your boss to buy it.”
“We want every euro invested in training to obtain maximum performance, and that is what we have achieved.”
“Unlike previous training programs, with Gamelearn’s solutions we have never had to promote online training to employees.”
“Challenging, competitive and over all very effective.”
“Merchants is the only positive experience he had with e-learning products.”
“After 12 years of experience and a lot of online programs, I have yet to see something as good as Merchants.”
“One of the biggest challenges is finding and retaining talent with attractive learning methods within Dometic. In order to do that, you don’t only need a variety of topics, but also a wide range of methods. Reading a PDF document can no longer be the only learning technique.”
“I’ve tried other game-based learning products, but the way that Gamelearn captures your interest is very hard to match.”
“From an L&D perspective, we wanted higher learner participation and to cater to the immediate business need of negotiation upskilling.”