Game-based learning platform for corporate training

Game-based learning platform for corporate training

Discover the learning simulators that more than 1,000 companies worldwide are already using

Efficiency and results go hand in hand

The benefits of our platform


Directly applicable content

We turn each skill into a set of techniques, strategies and tools useful for your employee.


Generation of ‘Engagement’

We use gamification techniques such as challenges, rankings or badges to increase the ‘engagement’ of the employee through your training.


Experiential learning

We represent “real” situations through advanced simulators for your employee to practice the skill and receive feedback.


Quality at online prices

We design high-quality content, equivalent to a two-day classroom course and with a direct impact, at e-learning price.


Quick and easy implementation

We simplify integration (also in your LMS) thanks to our game-based learning platform: online access without installing additional software.

Real impact on your organization

“You may think that a solution like this one has an extra cost because it adds value and benefits, but we have experienced a cost reduction in training of a 58%”

Tanit Ruiz, Dir. Assoc. Learning & Development in MSD

Resources that revolutionize your training actions


ADA: Serious Game for internal communication

The tool that makes any onboarding process an attractive, fun and engaging experience for all students.


Merchants: Serious Game on Negotiation

Discover how to improve your skills as a negotiator and learn to resolve conflicts by facing 6 cases of “real” negotiations.


Pacific: Serious Game on Leadership

An adventure of survival on a desert island to show your skills as a leader and return home safely.


2100: Serious Game on Customer Service

Manage 14 real customer-service situations and build your own corporation in a 100% customizable serious game.

The most recognized game-based learning training platform

best innovation solution 2017
apel - Spain
top 20 training company 2017
training industry - USA
best training platform 2017
aenoa - Spain
business excelence 2017
the bizz - Global
silver medal 2017
customer experience awards - UK
gold stevie winner 2017
stevie awards - USA
excellence in technology 2017
brandon hall group - USA
brandon hall excellence 2017
brandon hall group - USA
eLearning! champion 2017
eLearning! Media Group - USA
game of the year 2016
bex institute - Ireland
innovación rrhh e&e 2016
expansión - Spain
learning design challenge 2016
training magazine - USA
top 20 training company 2016
training industry - USA
best of eLearning! 2016
eLearning! media group - USA
brandon hall excellence 2016
brandon hall group - USA
serious play awards 2016
serious play association - Global
learnX impact awards 2016
learnX - Australia
eLearning! champion 2016
eLearning! Media Group - USA
brandon hall excellence 2015
brandon hall group - USA
top 20 training company 2015
training industry - USA
best of eLearning! 2015
eLearning! media group - USA
top 20 training company 2014
training industry - USA
best of eLearning! 2014
eLearning! media group - USA
top 5 startup south summit 2013
spain startup summit - Spain
innovación rrhh e&e
expansión - Spain
best service cipd manchester 2012
cipd manchester exhibition - UK
top 10 european startup
san francisco demo night - USA

More than 1,000 satisfied corporate clients


Game-based learning

In the context of a video game, serious games are the result of the use of a game-based methodology in a video game format. Serious games through video games create real situations in a virtual world so skills can be trained in a zero risk and secure environment.

The use of serious games in corporate training is increasingly focused on soft skills training. Soft skills have to be practiced in order to improve or be developed; there is no way of learning soft skills if they are not practiced.

Serious games in Soft Skills training

Serious games ensures skills learning because students are able to put skills into practice and learning from their own situations, decisions, and mistakes. Improving soft skills through a serious game is much more effective than just reading a manual.

Readers learn the techniques but do not actually acquire the skill itself. Involving students into a serious game to develop their soft skills while overcoming different game levels, ensures learning and motivation thanks to the game context. In short, the student learns the soft skill proposed by practicing and improving in the serious game, so at the end of the course he will be able to put the soft skill acquired into practice in a real situation.

Gamification and learning

Gamification, which has become a favored buzz word, is being introduced in different areas and ways by companies. Gamification has become an important element in corporate training as a way deployed by instructors to increase participant motivation during the learning process.

Gamification training, in brief, makes the learning process more motivating and engaging. However, the use of gamification has nothing to do with the appearance and structure of the course. Gamified learning cannot solve itself poor learning content, such as the use of non-interactive PowerPoint formats, then the benefits of gamification elements are wasted and have little impact on the ability of students to learn.

Soft Skills and corporate training

Soft skills are personal attributes which enable effective individual interactions and, accordingly, enhance career development and job performance. The use of gamification in training is especially interesting when talking about soft skills, because of the way they are developed and learnt.

That is because soft skills have to be practiced in order to be learned. In traditional instructor-led training, the instructor would have participants engage in role play and other activities that bring up the techniques of gamification so as to practice and learn soft skills. With the advent of online gamified learning, students are able to do the same in a virtual world unharnessed by physical limitations like a classroom.

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